Tuesday, May 02, 2006
After some crashes while killing Mannimarco, I went to the Oblivion website and found a patch just released today: get it here.
Sunday, April 02, 2006
How to change the passage of time in Oblivion
If Oblivion's time is passing too fast for your taste, you can change it!
(1) Press '~' in your keyboard. That will open the console mode.
(2) Type 'set timescale to '. The default number is '30'. '1' is real time. For example, if you want time to move half as fast as the default, type 'set timescale to 15'.
(3) Close the console model by pressing '~'.
(1) Press '~' in your keyboard. That will open the console mode.
(2) Type 'set timescale to '
(3) Close the console model by pressing '~'.
Wednesday, March 29, 2006
Oblivion mods
Check the Oblivion Source for mods. I'm amazed that some folks have already come up with mods, some of them new versions of mods for Morrowind.
I'm not planning on trying any mods until I'm done with the whole game in its original version, but perhaps some of you are already anxious to try them!
I'm not planning on trying any mods until I'm done with the whole game in its original version, but perhaps some of you are already anxious to try them!
Oblivion review
New Oblivion review at Gamespot. I agree with several points, in particular:
- The quests are easier to follow than in Morrowind. The active quest feature is helpful too.
- Great attention to detail.
- The additional power moves that are achieved when you advance to journeyman, master, expert.
The reviewer is probably right that Oblivion is the best single-player RPG around. On the other hand, I don't see Oblivion as such a huge innovation over Morrowind.
One suggestion: in the PC version add some kind of tool that allows the player to make notes that are tied to quests, locations, etc. and can be searched in different ways. I sometime find myself writing down notes for later in the game, and a searchable notebook would be a good addition to the game.
- The quests are easier to follow than in Morrowind. The active quest feature is helpful too.
- Great attention to detail.
- The additional power moves that are achieved when you advance to journeyman, master, expert.
The reviewer is probably right that Oblivion is the best single-player RPG around. On the other hand, I don't see Oblivion as such a huge innovation over Morrowind.
One suggestion: in the PC version add some kind of tool that allows the player to make notes that are tied to quests, locations, etc. and can be searched in different ways. I sometime find myself writing down notes for later in the game, and a searchable notebook would be a good addition to the game.
Tuesday, March 21, 2006
Oblivion is out!
Oblivion is finally here! Tonight I bought my copy at the Palo Alto Fry's for $37 + tax. Several folks were trying to buy the game at 8:00am, but Fry's stocked it around 4:00pm (or so I've been told).
I could only play for about an hour, but I got through the introduction/tutorial. I created a redguard, combat specialization, warrior birthsign (+10 strength, +10 endurance) and I designed a custom class (block, blade, heavy armor, armorer, restoration, marksman, mercantile).
I could only play for about an hour, but I got through the introduction/tutorial. I created a redguard, combat specialization, warrior birthsign (+10 strength, +10 endurance) and I designed a custom class (block, blade, heavy armor, armorer, restoration, marksman, mercantile).
Monday, March 20, 2006
Elder Scrolls construction set wiki
From the introduction to the wiki:
"This is a community-run site where you'll find everything you need to use the The Elder Scrolls Construction Set and make mods for Oblivion. You'll find documentation on the Construction Set, tutorials on how to build your own dungeons and quests, and more.
"This is a community-run site where you'll find everything you need to use the The Elder Scrolls Construction Set and make mods for Oblivion. You'll find documentation on the Construction Set, tutorials on how to build your own dungeons and quests, and more.
If you're not familiar with the Wiki concept, see About The Elder Scrolls Construction Set Wiki
for more information. The basic idea is that the Construction Set Wiki will evolve and improve over time as the TES community explores the possibilities of modding Oblivion with the Construction Set.
Remember, the TES Construction Set Wiki is your site. We hope you find it useful, and we hope you join the community and contribute to making it even better."
Sunday, March 19, 2006
Saturday, March 18, 2006
Thursday, March 16, 2006
Oblivion merchandise
Now there is an Oblivion merchandise store, even before the game is released! Clothing, bags, pens, mugs...